Some Thoughts on Innovative Storytelling
Innovation in technology
Innovation in content
focus -> journey -> contrast -> connection -> pay-off
Compelling content
Games allow a level of control
Interactive entertainment is becoming the most dominant market and the largest number of "new gamers" are "non-gamers" and represent the growth sector
Interesting narrative examples:
Interesting narrative examples:
- House of Leaves
- multi-layered
- plays with shapes on the page
- pace (few words versus many on a page)
- Rosencrantz and Guildenstern are dead by Tom Stoppard
- Man with a movie camera by Dziga Vertov
- Bad Day on the Midway by The Residents
- Deus Ex Machina
- Voyeur (HBO)
- choose who to follow and witness a developing and overlapping story
- Dark Souls
- XCom: Enemy within by Fire Axis
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