Basic 3D Environment Model
After receiving some good feedback from our mentors I decided to redo the blizzard project. This time I want to model a simple low poly environment for the scene. One huge advantage of this approach is the perspective and camera options.
Camera Attributes
Before starting the project I decided to create some simple shapes and look into the camera attributes to create some interesting effects.
Some interesting results can be achieved by manipulating the angle of view and focal length of the camera. These settings could help create more dynamic scenes in future projects. Therefore I would like to try a similar effect for this project.
Thumbnails
For this project I chose to stick to very simple models representing the key features of the terrain without any detail. Furthermore I chose to avoid UV mapping and texturing the blizzard project to save time.
There are no high detailed surfaces in the scene which makes texturing unnecessary for this project. The snowy surfaces can just as well be painted over with slight hue and value iterations.
After completing the model and adjusting the camera have to slightly distorted lens effect I chose 4 interesting image perspectives to compare and decide which one to continue working on.
Finally I chose a very similar perspective to my original sketch as I still found this perspective to be the strongest out of the selection.
Then the main colour scheme was added as well as some detail in the front left of the image, representing a settlement or camp of some sort.
Colour Contrast
I decided to go for a futuristic science-fiction like construct. This man made construct has the only real colour contrast in the scene. The orange captures the viewers attention straight away and makes one wonder what this construct might be.
The Blur Filter
In able to create the dynamic snow storm effect I used the directional blur filter. This creates scale and depth in the image and adds a lot to the mood and atmosphere of the final artefact.
Reflection
Impact
The final artefact has a strong composition and lighting guiding the viewers eye around the image. From the building with its colour contrast to the high saturated water and stone directly above the waterfall create a great mood and atmosphere in my opinion.
Perspective
The camera settings and navigation of the 3D model benefited the artwork immensely. In contrast to some of my other artwork the perspective and scale is very exact in this piece.
Composition
As a starting point the 3D thumbnailing already provided me with the opportunity to find the best possible composition by letting me navigate the environment freely.
Furthermore the value contrast of the gorge to the surrounding snow scape and the shadow side of the building to it's surroundings created tension in this artwork. These two components however also stand in great opposition to each other as the one is dominated by straight lines and the other by curves. Both are slightly slanted though, also due to the altered camera settings of the render, which provides the image with an overall dynamic impression.
The extra layers of snow coming down and their filter settings with blur add to this effect and create more dynamism.
Artefact Quality
Overall the artwork demonstrates a higher skill level than the previous attempt without the 3D model as a starting point. The basic model helped achieve a believable world, particularly in terms of scale and perspective and saved me lots of time trying to get said perspective "just right".
To sum up, using a basic 3 D model facilitated, improved and sped up the output for this project.