Monday, 2 December 2013

Bad Place Project

For the "Bad Place" project I followed the same steps as for the Blizzard 2 project in a previous post. To start off I created a simple model in Maya and added some basic lighting to create some nice shadows via mental ray, physical sun and sky. 

3D Thumbnails
I then altered the camera attributes to adjust the perspective points and add some distortion. By saving the images for the thumbnails out as PNGs I am able to get rid of the blue background sky and stay in black and white allowing me to solely focus on values if desirable.

Once the thumbnails are put together it is time to choose an interesting thumbnail to continue working on. For this project I chose the birds eye concept as I found it had an interesting perspective and lighting.

I started adding an overall friendly colour theme to the image without high colour contrast despite the serious topic.

For the final image I added dynamic elements to the scene such as wind and papers flying around. The blur also further guides the eye towards the centre of the artwork where the action is taking place.



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