Thursday, 21 November 2013

Basic 3D Models as a Starting Point for the Concept Art

This semester students were given different mentors in the industry and we received some great hints and suggestions on how to drive our projects further. 

My project for this module focuses on exploring 3D methodologies to facilitate, speed up and improve the output. Through research, exploration and particularly practical tasks I hope to find the best work method (for me) to incorporate into my workflow.

Up until now my development process would solely involve 2D methodologies and procedures, so Low Poly Modelling & Textures is the perfect opportunity to force myself to expand my experimentation and combine 2D and 3D aspects.


A blogpost by one of our mentors shows how a basic 3D model can be used to set the scene and create a believable space and atmosphere for the artwork that would then be overworked. In able to combine the 3D model and painting with each other seamlessly, strong knowledge and understanding about lighting is necessary, as well as good painting skills. 

Alex demonstrates this nicely in his blog post about the briefing room project. The lighting with the standing smoke in the room which was typical for the time really creates a strong atmosphere and is therefore very time representative. 

Image by Alex Ronald
The basic model - The floorplan

Image by Alex Ronald
The final result after painting over and choosing the desired composition.

Furthermore the high value contrast and lighting creates an interesting scene in the final image. It leads the eyes to the projection on the wall and details like the map placement work as story guiding elements. France being in the centre of the projection with it's white colour and highest value contrast embedded by the dark foreground heads hints the conversation and briefing topic.

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